Sunday, March 25, 2018

Demo Coming Soon!


Hi everyone! Mostly, I just want to let everyone (or at least all of the 0 people reading this blog) know that things are still moving along. Or, at least they will be. I had a few personal events that kept me away from the computer for a few weeks. I expect to resume my regular irregular development tonight/tomorrow.

I've used some of the time away from the computer to think out some ideas for paths and plotlines, including different paths for each romanceable character. So, if you decide you'd like to focus on Chrissy, it won't be as simple as just spending each day and possible scene with her, you'll need to make choices on whether you want to proceed down path a or path b with her. That way there's still a little spice for each girl.

From a very high level perspective, my idea of paths for the three girls Erisa already knows are:


  • Chrissy
    • Exclusive relationship versus semi-open relationship where you two invite others to join you
  • Amanda
    • Submit to Amanda's domineering versus convince Amanda to take things seriously with you
  • Abby
    • Long-distance relationship with lots of skype and phone sex versus moving a ways away to be together
Ideally, there'll be plenty of time across multiple days in the game to achieve all of this and have multiple triggers that will help you lean one way or another (with associated scenes), but since I'm still very early on, I'm making no promises! Just sharing my ideas.

Also, I'm leaning towards putting out my demo or proof of concept version relatively soon. This would basically be a version of the game where the player could experience everything in Day 1 up until the point where they'd have to leave the apartment. There's a decent amount of content and setup up to that point, should you choose to interact with it, and it'll prime me for some feedback before I get too far.

There may also be a few "bonus" elements I'd inject after the fact - such as the completed Kunnilingus Kombat scene and the full version of the Victoria Vixxen Versus the Autofuck 5000 scene (the game currently only has one rendered animation from that scene, though the rest of it is at least 60% complete, excluding text).

And, of course, as a reminder, this game is 100% free with no plans to monetize. I may open things up to donation at some point, but there will be no Patreon for this project nor anything be behind a paywall ever. So, hopefully I'll have a taste of something you may enjoy out soon!

Friday, March 2, 2018

What's New?

Has it been a week already? Time is flying!

In the past week I've made a couple breakthroughs with DAZ, mainly in the areas of lighting, building, and animating. I was having a lot of frustration with keyframes not locking as I expected in DAZ... lo and behold, DAZ requires you to select all child nodes of an object when creating keyframes. Sometimes user-friendliness goes out the window with that program.

As far as lighting is concerned, I've improved, I think, a fair bit, by learning more about ghost lighting and coloring my light sources. I think I still have room to grow there, but I'm much happier with some of the renders I've come out with since applying ghost lighting techniques. I'll also admit it's frustrating how ineffective DAZ's default lighting sources can be.

Here's a quick comparison of some lighting changes I did:

DAZ default lights
Ghost lighting
DAZ default lights - looks drab and overcast


Ghost lighting - was able to make it a nice, bright summer day!
My other new foray in DAZ was into primming out some environmental props. I've been working on a shower scene and found the stall I wanted to use, but didn't like the curtain associated with it, so I decided to build a glass door for it (along with handle, hinges, etc.). I think it came out pretty nicely!

Things you can't see in this scene: the hinges, which rotate the door along expected lines
Also, the split between the glass panels at the hinges
I've worked on a few other things as well, of course, like rendering scenes, creating animations (including an animation I just rendered last night of Chrissy in the shower that I think looks... well, I think it's my favorite animation so far).

As far as story goes, I think I now have a full roadmap for Day 1 from start to finish. Day 1 should feature about 12 distinct scenes (each with multiple renders and possible animations), including a few branching paths and choices I plan to carry into Day 2 and beyond. This does not include optional content I've also included, like solo masturbation scenes for Erisa and the Victoria Vixxen content on her computer.

Now that I have my roadmap, I'm probably about 25% complete from a time standpoint. There are a number of renders I still need to do to complete the day, but I feel comfortable with my progress.

Tuesday, February 20, 2018

Animation Sample

Yep, I am wayyyyyy too into animating right now. Here are my two latest characters: River and Sandy. They're sisters who will feature in Erisa's Summer, but I'm also leaning towards giving them their own game as well.

Also, this is my first time trying to get a WEBM to run on Blogger, so here's hoping it works. I can tell you already that things work splendidly in RPGM (and no, the backgrounds are not transparent/black there!)

Saturday, February 17, 2018

On to RPGM!

I've decided to move the scope of this project to RPG Maker.



ADRIFT was starting to become an issue. First off, I was encountering some annoyance with the system just in the way that every little thing is parceled out. Admittedly, I had an easier time with TADS3 where this was concerned (nesting variables, building conditional statements, etc.), but I ran into more technical challenges with TADS (read: it stopped making sense and it was a headache to figure out how to do damn near anything I wanted to do).

Second, I was running into option paralysis. As limiting as an IF system can be, it can also give you waaaaaaay too many options to create verbs and possibilities. Getting through what I envision as "Day 1" of the game was becoming a nightmare because I kept thinking of new verbs and new descriptions... you get the idea.

RPGM is liberating in that there is less text work to be done and the programming is much, much friendlier than ADRIFT. I'm still planning on incorporating some features of IF that I had already been working on - things like "think about x," which I'd already used as a way to give the player background on characters (and rewarding them with some sex scenes and maybe additional content as the game progresses) without forcing them to engage it. I actually already built in the "Think About" functionality through the skills menu, and am planning the same for other concepts.

I would also estimate that the image work is about the same, if not a bit less. Due to some of the constraints of RPGM, I'll have to script the sex scenes a little more, but I think that's fine and will actually help me refine the scope of my renders for a better final product. In the end, how much does it really help to have a scene where you grope your partner over the shirt before taking it off and doing it again?

As a result, I'm also putting in additional effort in animation. I honestly had no clue how to do animation until a few weeks ago, but I figured it out relatively smoothly and already have a system in place to get some nice looking animations into the game. In fact, I've already tested it in RPGM and would say I've worked out a good system! Here's a still from Victoria Vixxen's promised follow-up, Victoria Vixxen Versus the AutoFuck5000:

This scene is already fully animated and incorporated into the game
Moreover, I've basically gotten everything to the point where I had it in ADRIFT in relatively short order and would say I'm probably about 20% to completion on Day 1. I'll probably release a demo to generate some hype after I complete Day 1.

I'm pretty excited about how far I've been able to take RPGM in this short time and I'm looking forward to sharing additional updates soon!

Monday, January 29, 2018

Kunnilingus Kombat

Yep, so I already went ahead and rendered out the scenes for Kunnilingus Kombat starring Victoria Vixxen. I think the scenes came out... Well, I think they came out awesome. The full set is 32 images comprising 10 primary scenes (the rest are, shall we say, the "porn camera angles" that capture the best shots!)

This was never meant to be a huge undertaking (it's just material that will be viewable in the game), but I really love the results. Next up will be Victoria Vixxen versus the AutoFuck 5000. Once that one's done, I'm giving some consideration to putting together a super pre-Alpha build that would give the user access to the porn on Erisa's computer and maybe some solo scenes in her room.

Oh! And I messed around with RPG Maker for a bit. Decided I am NOT dealing with hunting down the amount of resources I'd need to feel like my game isn't a heaping pile of shit, so I think that's out of the question. I'll still be considering the ArrianeB option, but for now ADRIFT will remain my engine.

And now, here's what you came for:
Promo shot!

Secret Ninja Attack Technique #69

I think the sword was an inspired choice

Bonus! This picture of Erisa and Chrissy will also reside on the computer - look how cute they are!

Saturday, January 27, 2018

Victoria Vixxen and Pornception

Hi Everybody!

Still working on things! I've been doing both big picture and detailed work, asking myself some broader questions about goals and formats (e.g., how do I want the player to ultimately interact with the game and is ADRIFT still the best platform? Or would RPGM or something more akin to the games put out by vdategames.com [Chaotic/dsp] and Tlaero and Mortze [the ArrianeB platform] be better?)

I'm still deciding with the platform question. A lot of it has to do with the question of whether the player truly wants a lot of options, questions, text, and easter eggs, and whether I feel like programming all of that. If not, then the ArrianeB/RPGM way is far easier. Still, I have a little nostalgia for good ol' parser AIF... Either way, it'll get done.

On the smaller scale, I've been putting together more scenarios and a few more characters. The most recent scenario focuses around "Victoria Vixxen" - Erisa's favorite porn star! In the game, you'll have the opportunity to have Erisa watch porn at a few times, and she will opt for Victoria's material. I thought this would be fun because it adds a little realism to the game - we all watch porn, right?

Plus, there will be an opportunity not only for Erisa to watch Victoria, but to meet her and... maybe do more? I don't want to spoil too much, but I definitely thought it might be fun to inject an encounter with her favorite porn star in the game! I think you'll enjoy it too!

Meanwhile, here's a preview of Victoria and one of her co-stars from "Kunnilingus Kombat," Mandy Rose:

Mandy Rose - Green Ninja

Victoria Vixxen - Blue Ninja

As a bonus, here's also a render I put together as a nude selfie from Amanda that Erisa... may have saved. There will be more where this came from for Amanda in the game, too!

Amanda doesn't have much of a problem with the whole "send nudes" thing