Friday, July 6, 2018
A Late Celebration of Liberty - 7/6/2018
Ah, patriotism at its finest, right folks?
This is just a quick little update since I've been out of commission for a while, but am now back at it! I'm still working on renders at this stage, but have completed the modeling/setup for all Amanda scenes at this point. That means that now I'm ready to begin the final branch - Chrissy's endings for day 1!
I always seem to get bored with her after a while, but then I do something like put her in an American flag thong and suddenly she's an immediate favorite again. The above image will be cleaned up a little (it was a 15 minute quickie render), but will be a part of Chrissy's final scenes for the day.
Once I'm done rendering the Amanda scenes and the Chrissy scenes, it'll finally be time to write and program things into the game. There may be a LITTLE bit of rework with an earlier scene that I rendered ages and ages ago (as in, well prior to any release) that features in the latter half of day 1, but so far I'm thinking that and a little post-work are the only remaining graphical work. I may toss in a little work on UI as well since variables will now start to have significant meaning and I want the player to be able to track them relatively easily. That said, I expect programming and writing to go fairly quickly (couple weeks maybe?) so hopefully the finalized day 1 edition will be coming soon!
Also, exciting graphical news! I've recently ordered a second GPU (a 1080 Ti), which, when paired with my existing 1080, should give me some massive speed boosts when rendering. Hooray for Nvidia pricing things direct to customer and for Bitcoin mining finally falling off somewhat! I'll try and post about some speed gains once the new beast has arrived and been installed. I can probably pop out a few astounding 4K images here and there just for fun (though the game will remain at 1080, this will just give me insight for future endeavors).
Cheers!
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