I've been swept up by other obligations over the course of the past month, so this update is a little more slim than what I'd usually hope to provide in this span of time. But over that month, I've also made a few strides since completing Nina's design:
- Created the Emma's Closet environment (the shop you see Nina working in as a part of the below update)
- Uses custom signage and a few custom modifications
- In RPGM, I created quite a few custom sprites (by creating/adjusting renders in DAZ and adding/replacing elements in existing tilesets)
- The result should be an environment that more closely resembles its DAZ counterpart, at least in this environment
- Created additional custom signage and sprites for the RPGM outdoors
- Some existing generic signs have been replaced with what I hope you'll find to be upgraded custom images that add a little more uniqueness to the game
- About 40 renders complete for the greater half of the Emma's Closet events
- 2 animations complete for the first half of the Emma's closet events
- 11 renders in progress (complete in DAZ, rendered once, came out grainy - need to give each image more time to bake.
I'm focusing on getting renders done first at this point, since I prefer having the images to storyboard around (and I tend to think in terms of "what should happen next?" as I sequence my images) AND my DAZ knowledge has now progressed to the point where I can set them up to batch render overnight. There are some downsides - the above graininess and needing to cook things longer, primarily, so perhaps I'll have to start pre-programming longer render times or at least doing a preview image before setting up a full batch of images.
So, after all of those words, here are a few preview images of the lovely Nina, who will happily model some of the bikinis available at Emma's Closet for you!
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She'll happily show off all three bikinis that are on special! Management is eager to move them. |
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And, of course, she'll be happy to show you the view from the rear as well! |
See you all next time!
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