Sunday, March 25, 2018

Demo Coming Soon!


Hi everyone! Mostly, I just want to let everyone (or at least all of the 0 people reading this blog) know that things are still moving along. Or, at least they will be. I had a few personal events that kept me away from the computer for a few weeks. I expect to resume my regular irregular development tonight/tomorrow.

I've used some of the time away from the computer to think out some ideas for paths and plotlines, including different paths for each romanceable character. So, if you decide you'd like to focus on Chrissy, it won't be as simple as just spending each day and possible scene with her, you'll need to make choices on whether you want to proceed down path a or path b with her. That way there's still a little spice for each girl.

From a very high level perspective, my idea of paths for the three girls Erisa already knows are:


  • Chrissy
    • Exclusive relationship versus semi-open relationship where you two invite others to join you
  • Amanda
    • Submit to Amanda's domineering versus convince Amanda to take things seriously with you
  • Abby
    • Long-distance relationship with lots of skype and phone sex versus moving a ways away to be together
Ideally, there'll be plenty of time across multiple days in the game to achieve all of this and have multiple triggers that will help you lean one way or another (with associated scenes), but since I'm still very early on, I'm making no promises! Just sharing my ideas.

Also, I'm leaning towards putting out my demo or proof of concept version relatively soon. This would basically be a version of the game where the player could experience everything in Day 1 up until the point where they'd have to leave the apartment. There's a decent amount of content and setup up to that point, should you choose to interact with it, and it'll prime me for some feedback before I get too far.

There may also be a few "bonus" elements I'd inject after the fact - such as the completed Kunnilingus Kombat scene and the full version of the Victoria Vixxen Versus the Autofuck 5000 scene (the game currently only has one rendered animation from that scene, though the rest of it is at least 60% complete, excluding text).

And, of course, as a reminder, this game is 100% free with no plans to monetize. I may open things up to donation at some point, but there will be no Patreon for this project nor anything be behind a paywall ever. So, hopefully I'll have a taste of something you may enjoy out soon!

Friday, March 2, 2018

What's New?

Has it been a week already? Time is flying!

In the past week I've made a couple breakthroughs with DAZ, mainly in the areas of lighting, building, and animating. I was having a lot of frustration with keyframes not locking as I expected in DAZ... lo and behold, DAZ requires you to select all child nodes of an object when creating keyframes. Sometimes user-friendliness goes out the window with that program.

As far as lighting is concerned, I've improved, I think, a fair bit, by learning more about ghost lighting and coloring my light sources. I think I still have room to grow there, but I'm much happier with some of the renders I've come out with since applying ghost lighting techniques. I'll also admit it's frustrating how ineffective DAZ's default lighting sources can be.

Here's a quick comparison of some lighting changes I did:

DAZ default lights
Ghost lighting
DAZ default lights - looks drab and overcast


Ghost lighting - was able to make it a nice, bright summer day!
My other new foray in DAZ was into primming out some environmental props. I've been working on a shower scene and found the stall I wanted to use, but didn't like the curtain associated with it, so I decided to build a glass door for it (along with handle, hinges, etc.). I think it came out pretty nicely!

Things you can't see in this scene: the hinges, which rotate the door along expected lines
Also, the split between the glass panels at the hinges
I've worked on a few other things as well, of course, like rendering scenes, creating animations (including an animation I just rendered last night of Chrissy in the shower that I think looks... well, I think it's my favorite animation so far).

As far as story goes, I think I now have a full roadmap for Day 1 from start to finish. Day 1 should feature about 12 distinct scenes (each with multiple renders and possible animations), including a few branching paths and choices I plan to carry into Day 2 and beyond. This does not include optional content I've also included, like solo masturbation scenes for Erisa and the Victoria Vixxen content on her computer.

Now that I have my roadmap, I'm probably about 25% complete from a time standpoint. There are a number of renders I still need to do to complete the day, but I feel comfortable with my progress.