Hi everyone! Mostly, I just want to let everyone (or at least all of the 0 people reading this blog) know that things are still moving along. Or, at least they will be. I had a few personal events that kept me away from the computer for a few weeks. I expect to resume my regular irregular development tonight/tomorrow.
I've used some of the time away from the computer to think out some ideas for paths and plotlines, including different paths for each romanceable character. So, if you decide you'd like to focus on Chrissy, it won't be as simple as just spending each day and possible scene with her, you'll need to make choices on whether you want to proceed down path a or path b with her. That way there's still a little spice for each girl.
From a very high level perspective, my idea of paths for the three girls Erisa already knows are:
- Chrissy
- Exclusive relationship versus semi-open relationship where you two invite others to join you
- Amanda
- Submit to Amanda's domineering versus convince Amanda to take things seriously with you
- Abby
- Long-distance relationship with lots of skype and phone sex versus moving a ways away to be together
Ideally, there'll be plenty of time across multiple days in the game to achieve all of this and have multiple triggers that will help you lean one way or another (with associated scenes), but since I'm still very early on, I'm making no promises! Just sharing my ideas.
Also, I'm leaning towards putting out my demo or proof of concept version relatively soon. This would basically be a version of the game where the player could experience everything in Day 1 up until the point where they'd have to leave the apartment. There's a decent amount of content and setup up to that point, should you choose to interact with it, and it'll prime me for some feedback before I get too far.
There may also be a few "bonus" elements I'd inject after the fact - such as the completed Kunnilingus Kombat scene and the full version of the Victoria Vixxen Versus the Autofuck 5000 scene (the game currently only has one rendered animation from that scene, though the rest of it is at least 60% complete, excluding text).
And, of course, as a reminder, this game is 100% free with no plans to monetize. I may open things up to donation at some point, but there will be no Patreon for this project nor anything be behind a paywall ever. So, hopefully I'll have a taste of something you may enjoy out soon!